Aqua Ippan QnA


To try and answer the most frequently asked questions about Aqua Ippan, here's a Questions and Answers section!

Q: On which engine was Aqua Ippan coded?
A: The game was coded on the GameMaker Studio 2 engine.

Q: When is Aqua Ippan going to be released?
A: As of now, I can't set a release date for the game. Though it's not going to be anytime soon!

Q: Will there be ports of this game?
A: As of now my goal is to release it on Windows and maybe Mac. I don't have the means to port it over to consoles yet, but I'd be interested to look into it once the game is complete.

Q: Where can I see development progress of the game?
A: I try to update the itch.io page every now and then, but you can also check out my Twitter page or on my Youtube channel to check if there's any news.

Q: Are there going to be more weapons for the players to use?
A: Yes, however the weapon mechanic is going to work differently than the one featured in Metal Slug.

Q: Why is the game using sound effects from Metal Slug?
A: These sounds are only going to be used temporarily while the game is still a free demo, and I plan to replace them with original ones later.

Q: What's up with the odd control mapping for keyboard?
A: Since the game is a 2 player co-op game for PC, I had to find a proper way for both players to share a single keyboard, which means the mapping may be not as straightforward as other games.
Though this is something I'd like to improve and simplify later on.

Q: The 'How to Play' sequence is not very helpful to the players. Is it going to be improved?
A: Yes! While this is something I can't update now, I'm definitely planning to rework the whole sequence later on.

Q: Why is the select button on my gamepad not working with Aqua Ippan?
A: This seems to be a problem with the engine of the game itself not fully detecting Dinput gamepads properly, so I unfortunately don't have any solution at the moment.

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Comments

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(1 edit)

Hopefully I can add one more question 😅 Do you think we could see a physical DRM-free PC release in the far future? Personally, I've been collecting a ton of physical doujin Japanese PC games. It could be on a disc or flash drive, and even crowdfunded. Whatcha think? 🥺

(+1)

Thanks for the question!
For now my plan is to first release the game digitally, and then after that I'll maybe look into making physical copies of it 👍

(+1)

Sounds good! Thank you for your response, and godspeed! 🙏